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14. Values for ui ``ownerdraw''

These are the values for the menu `ownerdraw' or item `ownerdraw' field. This set of values are used in the ui menu, aka "main menu" or "ESC menu".

14.1 0 UI_OWNERDRAW_BASE

??

14.2 1 UI_HANDICAP

Player's handicap.

14.3 2 UI_EFFECTS

Player's effect (rail trail color) as slider.

14.4 3 UI_PLAYERMODEL

Player's chosen Q3A character model (full model, as in the setup menu).

14.5 4 UI_CLANNAME

Player's clan name as text.

14.6 5 UI_CLANLOGO

Player's clanlogo as image/shader.

14.7 6 UI_GAMETYPE

The gametype as text.

14.8 7 UI_MAPPREVIEW

The map preview (that little screenshot).

14.9 8 UI_SKILL

The bot skill level. Single-player mode only?

14.10 9 UI_BLUETEAMNAME

The blue team name as text.

14.11 10 UI_REDTEAMNAME

The red team name as text.

14.12 11 UI_BLUETEAM1

Blue team leader - for use in bots setup for server/network/local multiplayer game.

14.13 12 UI_BLUETEAM2

Blue team member 2 - for use in bots setups for server/network/local multiplayer game.

14.14 13 UI_BLUETEAM3

Blue team member 3 - for use in bots setups for server/network/local multiplayer game.

14.15 14 UI_BLUETEAM4

Blue team member 4 - for use in bots setups for server/network/local multiplayer game.

14.16 15 UI_BLUETEAM5

Blue team member 5 - for use in bots setups for server/network/local multiplayer game.

14.17 16 UI_REDTEAM1

Red team leader - for use in bots setups for server/network/local multiplayer game.

14.18 17 UI_REDTEAM2

Red team member 2 - for use in bots setups for server/network/local multiplayer game.

14.19 18 UI_REDTEAM3

Red team member 3 - for use in bots setups for server/network/local multiplayer game.

14.20 19 UI_REDTEAM4

Red team member 4 - for use in bots setups for server/network/local multiplayer game.

14.21 20 UI_REDTEAM5

Red team member 5 - for use in bots setups for server/network/local multiplayer game.

14.22 21 UI_NETSOURCE

Text indicating source of servers list: Local, Internet, MPlayer, Favorites, etc.

14.23 22 UI_NETMAPPREVIEW

The map preview (the little screenshot) on selected server.

14.24 23 UI_NETFILTER

The name as text of the game-type filter on servers listing.

14.25 24 UI_TIER

Tier level. Presumably only in single-player mode.

14.26 25 UI_OPPONENTMODEL

The opponent's model.

SweetnutZ explains: Some people (pro players) like to specify the model they play against, as they feel certain models are easier to see, hit, etc.

14.27 26 UI_TIERMAP1

Not Used

14.28 27 UI_TIERMAP2

Not Used

14.29 28 UI_TIERMAP3

Not Used

14.30 29 UI_PLAYERLOGO

Player's clan graphic.

14.31 30 UI_OPPONENTLOGO

Opponent's clan graphic.

14.32 31 UI_PLAYERLOGO_METAL

Player's clan metal graphic.

14.33 32 UI_OPPONENTLOGO_METAL

Opponent's clan metal graphic.

14.34 33 UI_PLAYERLOGO_NAME

Player's clan name graphic.

14.35 34 UI_OPPONENTLOGO_NAME

Opponent's clan name graphic.

14.36 35 UI_TIER_MAPNAME

The name of the current map in the current tier

14.37 36 UI_TIER_GAMETYPE

The game type of the current map in the current tier.

14.38 37 UI_ALLMAPS_SELECTION

The name of the current net map.

14.39 38 UI_OPPONENT_NAME

The contents of the "ui_opponentName" cvar

14.40 39 UI_VOTE_KICK

Not Used

14.41 40 UI_BOTNAME

The name of the currently selected bot.

14.42 41 UI_BOTSKILL

The skill level of the currently selected bot.

14.43 42 UI_REDBLUE

"Red" or "Blue" depending on which team the player is on.

14.44 43 UI_CROSSHAIR

The crosshair as image. Set `forecolor' to something noticeable to keep this from being invisible.

14.45 44 UI_SELECTEDPLAYER

If you are the team leader draw the contents of the "cg_selectedPlayerName" cvar. Otherwise draw the contents of the "name" cvar.

14.46 45 UI_MAPCINEMATIC

Play cinematic associated with selected map (single-player). Map selection stored in cvar ``ui_currentMap'' as an integer index into the list of available single-player maps ( FEEDER_MAPS) (starting with 0); other parts of the ui modify the cvar accordingly. First attempts "levelshots/mapname_small.roq", where mapname is the map's name. If the .roq file is not found, loads "levelshots/mapname_small.tga". If that file doesn't exist, "levelshots/mapname_small.jpg". Failing that, "menu/art/unknown.jpg". Mod programmers can change the sequence and extensions used.

See also: `FEEDER_MAPS', `UI_NETMAPCINEMATIC'

14.47 46 UI_NETGAMETYPE

The gametype on a network game as text.

14.48 47 UI_NETMAPCINEMATIC

Play cinematic associated with selected map (networked game). Map selection stored in ``ui_currentNetMap'' as an integer index into the list of all available maps ( FEEDER_ALLMAPS). Acts just like UI_MAPCINEMATIC, except for the cvar and feeder sources used. (XXX: only applicable for starting server?)

See also: `FEEDER_ALLMAPS', `UI_MAPCINEMATIC'

14.49 48 UI_SERVERREFRESHDATE

Date of last servers listings update as text.

14.50 49 UI_SERVERMOTD

Server MOTD (Message Of The Day, which has historically devolved into actually meaning "a message you see when you connect/login") as text.

14.51 50 UI_GLINFO

The OpenGl info. This information is contained in multiple lines.

14.52 51 UI_KEYBINDSTATUS

A message depending on the current status of binding a key. If it is not waiting for a key to bind to an action it displays "Press ENTER or CLICK to change, Press BACKSPACE to clear". If it is waiting for a key the display is "Waiting for new key... Press ESCAPE to cancel".

14.53 52 UI_CLANCINEMATIC

The Roq movie whose name matches the name of the player's team logo.

14.54 53 UI_MAP_TIMETOBEAT

The time to beat for this map in minutes and seconds.

14.55 54 UI_JOINGAMETYPE

The type of game that is selected to join.

14.56 55 UI_PREVIEWCINEMATIC

Play a cinematic. Cinematic to play is started with the console command "cinematic MOVIE.roq" or the uiScript command "playMovie n", where 'n' is an integer index into the list of all available movie files ( FEEDER_CINEMATICS).

See also: `menuDef::cinematic', `FEEDER_CINEMATICS', `FEEDER_MAPCINEMATIC', `FEEDER_NETMAPCINEMATIC'

14.57 56 UI_STARTMAPCINEMATIC

The Roq movie whose name matches the name of the currently selected map.

14.58 57 UI_MAPS_SELECTION

The name of the current map.


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