These are the values for the menu `ownerdraw' or item `ownerdraw' field. This set of values are used in the ui menu, aka "main menu" or "ESC menu".
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Player's handicap.
Player's effect (rail trail color) as slider.
Player's chosen Q3A character model (full model, as in the setup menu).
Player's clan name as text.
Player's clanlogo as image/shader.
The gametype as text.
The map preview (that little screenshot).
The bot skill level. Single-player mode only?
The blue team name as text.
The red team name as text.
Blue team leader - for use in bots setup for server/network/local multiplayer game.
Blue team member 2 - for use in bots setups for server/network/local multiplayer game.
Blue team member 3 - for use in bots setups for server/network/local multiplayer game.
Blue team member 4 - for use in bots setups for server/network/local multiplayer game.
Blue team member 5 - for use in bots setups for server/network/local multiplayer game.
Red team leader - for use in bots setups for server/network/local multiplayer game.
Red team member 2 - for use in bots setups for server/network/local multiplayer game.
Red team member 3 - for use in bots setups for server/network/local multiplayer game.
Red team member 4 - for use in bots setups for server/network/local multiplayer game.
Red team member 5 - for use in bots setups for server/network/local multiplayer game.
Text indicating source of servers list: Local, Internet, MPlayer, Favorites, etc.
The map preview (the little screenshot) on selected server.
The name as text of the game-type filter on servers listing.
Tier level. Presumably only in single-player mode.
The opponent's model.
SweetnutZ explains: Some people (pro players) like to specify the model they play against, as they feel certain models are easier to see, hit, etc.
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Player's clan graphic.
Opponent's clan graphic.
Player's clan metal graphic.
Opponent's clan metal graphic.
Player's clan name graphic.
Opponent's clan name graphic.
The name of the current map in the current tier
The game type of the current map in the current tier.
The name of the current net map.
The contents of the "ui_opponentName" cvar
Not Used
The name of the currently selected bot.
The skill level of the currently selected bot.
"Red" or "Blue" depending on which team the player is on.
The crosshair as image. Set `forecolor' to something noticeable to keep this from being invisible.
If you are the team leader draw the contents of the "cg_selectedPlayerName" cvar. Otherwise draw the contents of the "name" cvar.
Play cinematic associated with selected map (single-player). Map selection stored in cvar ``ui_currentMap'' as an integer index into the list of available single-player maps ( FEEDER_MAPS) (starting with 0); other parts of the ui modify the cvar accordingly. First attempts "levelshots/mapname_small.roq", where mapname is the map's name. If the .roq file is not found, loads "levelshots/mapname_small.tga". If that file doesn't exist, "levelshots/mapname_small.jpg". Failing that, "menu/art/unknown.jpg". Mod programmers can change the sequence and extensions used.
See also: `FEEDER_MAPS', `UI_NETMAPCINEMATIC'
The gametype on a network game as text.
Play cinematic associated with selected map (networked game). Map selection stored in ``ui_currentNetMap'' as an integer index into the list of all available maps ( FEEDER_ALLMAPS). Acts just like UI_MAPCINEMATIC, except for the cvar and feeder sources used. (XXX: only applicable for starting server?)
See also: `FEEDER_ALLMAPS', `UI_MAPCINEMATIC'
Date of last servers listings update as text.
Server MOTD (Message Of The Day, which has historically devolved into actually meaning "a message you see when you connect/login") as text.
The OpenGl info. This information is contained in multiple lines.
A message depending on the current status of binding a key. If it is not waiting for a key to bind to an action it displays "Press ENTER or CLICK to change, Press BACKSPACE to clear". If it is waiting for a key the display is "Waiting for new key... Press ESCAPE to cancel".
The Roq movie whose name matches the name of the player's team logo.
The time to beat for this map in minutes and seconds.
The type of game that is selected to join.
Play a cinematic. Cinematic to play is started with the console command "cinematic MOVIE.roq" or the uiScript command "playMovie n", where 'n' is an integer index into the list of all available movie files ( FEEDER_CINEMATICS).
See also: `menuDef::cinematic', `FEEDER_CINEMATICS', `FEEDER_MAPCINEMATIC', `FEEDER_NETMAPCINEMATIC'
The Roq movie whose name matches the name of the currently selected map.
The name of the current map.